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Showing posts from July, 2025

MISSIVES FROM PLANETSIDE 2

  The slaughter tunnels used to grind XP and kills in an endless war.    I’m walking through the frozen tundra of Esamir, the landscape occasionally dotted with trees, more frequently with massive spikes of crystal and rock, mountains along the terrain. It reminds me of the landscapes you’d see in older open worlds, masses of procedural landscape, generated before the tools got better and before the expectation was for each part of a world to be meticulously crafted, small wind-up boxes expanded into continent scale. No, Esamir feels rough, like terrain I’d make in Unity, playing with the tools as a middle schooler trying to learn how to make a game of some sort. I played Planetside 2 in middle school as well, around 2015 when the game released into Open Beta on Playstation 4. I didn’t much GET it, but what I did get was the scale. I was enamored with the idea of massive battles, of walking from one place to another to continue a fight. It’s also what hooked me on the ide...